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Cemetery

Assignment from our Substance Designer course where we had to create at least three materials and make a small diorama. I made a trimsheet for the modular assets that I then modeled in Maya. I made a tool in Houdini that generates as many tombstones as I want and uses the landscape in Unreal as a collision so that they are following the terrain.

Modular assets

Modular assets

Trimsheet material made in Substance Designer

Trimsheet material made in Substance Designer

Cobblestone material made in Substance Designer

Cobblestone material made in Substance Designer

Leaves material made in Substance Designer

Leaves material made in Substance Designer

Statue material made by baking meshes onto planes and combining the maps in Substance Designer

Statue material made by baking meshes onto planes and combining the maps in Substance Designer

Tombstone generator made in Houdini