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Real-time VFX - Examination Project at Visual Magic

My examination project I made at Visual Magic where I created some real-time VFX in Unreal Engine and implemented them in a game template. I wanted to create both environmental and gameplay effects and decided to make fire, smoke, rain, water puddles, meteor shower spell and a dash ability. I also made a short opening cinematic using purchased assets for the environment and characters.

Cinematic and gameplay

Meteor Shower spell

The meteor shower spell is broken up in to 4 different particle systems; the charging of the staff, the anticipation, the projectiles and the impact.

Meteor Shower - Charge breakdown

Meteor Shower - Anticipation breakdown

Meteor Shower - Projectiles breakdown

Meteor Shower - Impact breakdown

Dash Effect - For the dash effect I decided to make the character turn in to a crow that leaves a trail of smoke and feathers.

Water Puddles with accumulation parameter that can be animated to grow the puddles over time.

Water Splashes - I used physics materials to be able to spawn splashes under the characters' feet when running in the puddles.

Fire and Smoke

I used EmberGen to simulate the fire and smoke and rendered it out as flipbooks

EmberGen flipbooks

EmberGen flipbooks